Gravity Rush is set to be one of the Vita's most impressive games, and currently languishes behind an interminable June launch window. We want it now, dammit. To kill some time, director Keiichiro Toyama has spoken out to discuss the origins of his physics-defying platformer... which is apparently inspired by the most unexpected of Xbox 360 exclusives.
Toyama explains that RealTime Worlds' Crackdown, which offered Xbox 360 players the opportunity to become a super-powered agent with progressive skills, heavily influenced Gravity Rush in terms of exploration and abilities.
The game I was most influenced by was Crackdown.
I really like the aspect of unlocking skills and becoming more powerful, and achieving a higher level of freedom as you become more powerful. Plus the open world setting. I enjoyed moving in that game.
The director also explained that Gravity Rush was originally slated as a PS3 title, but the team "came across" Sony's handheld during development.
We came across Vita along the way. We played around with it, and thought ‘this is perfect for this game’ and so we switched to Vita.
You can read more details about character design and open worlds over at the US PlayStation Blog.