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Vostok: Singleplayer Games Leave Lots Of Revenue In Publishers' Pockets

Matt Gardner
F2P, FPS games, PC games, S.T.A.L.K.E.R, Survarium, Vostok Games

Vostok: Singleplayer Games Leave Lots Of Revenue In Publishers' Pockets

S.T.A.L.K.E.R. fans my have shed a tear or two at the demise of GSC, and the news that S.T.A.L.K.E.R. would not be seeing the light of day, but with their F2P title Survarium, a number of the developers banded together to try and deliver a spiritual successor to their post-apocalyptic triumph.

"It was a tough decision to make," Didenko told Gamasutra. "After the shutdown of GSC, our team had a choice: whether to scatter around other companies or stick together and try to attract funding to keep the development going."

Sadly, though, it quickly became apparent that pursuing a singleplayer route would be financially impossible.

"Those games take a long time, cost a lot, and leave a lot of revenue in the pockets of publishers," Didenko said, and apparently the team had to radically change their plans in order to secure funding - moves that led them to explore the free-to-play market, and look into delivering a more multiplayer-focused experience.

"What we realized is that while we had been preoccupied with delivering single player titles one by one, the world changed, and we have to change too. Therefore, we decided to take a dramatic step and switch to online."

It's a sad statement, but one that's probably true. Publishers aren't particularly willing to risk their money on atmospheric, idiosyncratic, innovative shooters these days.

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