Back in my EVE: Valkyrie hands-on preview, I mentioned the disconnect that can occur with the Oculus Rift and ambulation or other limb movement, given that once youre outside of a cockpit or driving seat, the interaction is no longer really 1-to-1.
We've seen a few Kickstarter projects attempt to take on this problem (such as the Omni), and now Yei Technology have thrown their hat into the ring with a mocap body harness that they're calling the PrioVR.
"With the PrioVR, we’re changing the game by bringing you and your movements into virtual environments where you can see your body move as you move, manipulate items as if they were right in front of you, and interact with the virtual world as naturally as you would with the real world.
"We, at YEI, currently offer next-generation inertial sensor solutions that provide real-time tracking, movement, and orientation data for the medical, entertainment, industrial, and military/aerospace industries. We have already developed a similar inertial motion capture system based upon our wireless 3-Space Sensors. The technology is here now, and it works. Now we want to make this technology available to the consumer gaming and simulation markets at an affordable price-point."
The target is $225,000, and Yei have made just around $43k. There are two version being touted, one will have 11 sensors, and there's a pro version with 17, coming in around $450 and $650 respectively.
The setup itself is completely wireless, and Yei are suggesting that the devices will be eight times quicker than optical hardware such as Kinect.
"The PrioVR system will capture motion data directly from the body at projected end-to-end latencies that exhibit an 8x or better improvement over optical systems such as the Kinect," reads the Kickstarter page. "The system will be wireless, allow multiple simultaneous users, and will work anywhere - indoors or out. Additionally, the system will exhibit performance characteristics comparable to high-end inertial motion capture systems that cost tens of thousands of dollars, but at a cost that makes VR and motion capture affordable for everyone.
"All systems will be expandable and customizable to meet your needs and will include an SDK and API to enable you to integrate PrioVR’s full-body motion capture into your game or project. Major game engines will be supported and will include demonstration projects and open-source code examples."