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Warframe PhysX Trailer Is Very Particular

Author:
Jonathan Lester
Category:
News
Tags:
Digital Extremes, Free to play, PC games, PhysX, Warframe

Warframe PhysX Trailer Is Very Particular

Perhaps in an effort to be the prettiest Free To Play shooter on the market, Warframe is going seriously big on PhysX effects. You can watch Digital Extremes' new trailer - which is basically just unabashed eye candy of the most titillating order - below. Yes, that screengrab is gameplay footage.

Warframe is still in beta, but you can play it for free here. There's probably some hectic combat underneath all those particles.

Add a comment4 comments
X10  Mar. 20, 2013 at 11:09

Everytime I see one of these PhysX videos it seems to me that they aren't really creating particle physics, they always look like extra particles wrapped along a procedurally generated line or wave (e.g. The fire at 0:51 in the video above), they never look like real particles....or have I missed the point of PhysX?

Quietus  Mar. 20, 2013 at 13:20

Let's hope this, and any other game, has the option to turn them off. All I could think in the video was 'oh, joy, my vision's obscured by unnecessarily over-the-top effects again'.

JonLester  Mar. 20, 2013 at 15:23

Let's hope this, and any other game, has the option to turn them off. All I could think in the video was 'oh, joy, my vision's obscured by unnecessarily over-the-top effects again'.


It'll almost certainly be a toggle in the options menu - and yeah, I think most players will deactivate it when the honeymoon period wears off.

Would I sacrifice K/D for particles? Maybe for a couple of matches. ;)

@X10: I think it's a purposeful design decision here, not a PhysX limitation. Looks like life force or something (I'll actually try to preview this soon). Usually PhysX is crazy dynamic and unpredictable.

Last edited by JonLester, Mar. 20, 2013 at 15:25
DivideByZero  Mar. 20, 2013 at 21:58

That looks awesome! It is set a bit high, but that's what you want for a tech demo, which this is being used as.

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