According to Warren Spector, Epic Mickey 2: The Power Of Two will have more in common with Deus Ex than some players might believe.
No, there won't be any cyborgs. Or Dragon's Tooth swords. Or insane AIs. Stop asking!
Speaking to ArsTechnica, Spector suggested that Epic Mickey 2 shares Deus Ex' gameplay freedom, the ability to approach particular problems in several ways.
“Every problem can be addressed in multiple ways. The puzzle is not ‘How do I solve this problem?’ The puzzle is ‘How do I manipulate the environment in a way that’s going to get me more of what I want, so I get to do more of what I like to do."
“If you set off every alarm [in Deus Ex], that’s going to attract the attention of a lot of guards, which means you’re going to get in to a lot of fights. So if you want to get into fights, just show yourself and set off alarms.”
In Epic Mickey 2, this philosophy will be mirrored by multiple sections where you can solve puzzles to reduce the level of threat or difficulty... or dive right in regardless. For example, one platforming segment will allow players to traverse across some distant platforms using incredibly difficult precision jumps, or take the time to complete an optional puzzle that moves them into more convenient positions.
“In most games, like if you’re playing a shooter, and you’re just not good enough, your option is to stop playing."
“If you’re playing a stealth game, and you’re not good enough to pass a guard, your option is to stop playing. In this game, as in Deus Ex, as in several other games I’ve worked on, if something is too hard for you, don’t beat your head against the wall. Stop, think, look at the situation and try for something else.
“I tell the designers all the time, if there is any time in this game where there’s only one way to do something, that’s a failure of design. Always look for the other way, it’s always there.”
Epic Mickey 2: The Power of Two is slated for a November 18th release on PlayStation 3, Wii and Xbox 360. The proof is in the pudding, as they say.