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Wasteland 2 Interview | Brian Fargo On The Fulfilment Of A 20-Year Dream

Author:
Matt Gardner
Category:
Features
Tags:
Brian Fargo, Games previews, Gamescom 2013, inXile Entertainment, Obsidian Entertainment, RPGs, Unity, Wasteland 2

Wasteland 2 Interview | Brian Fargo On The Fulfilment Of A 20-Year Dream

It's not every day that a Hail Mary pass in the form of a Kickstarter project aiming to get a 20-year project off of the ground wins out, but for inXile Entertainment and Brian Fargo, it really did. In a big way. I caught up with Brian at Gamescom this year to find out just what it means to the industry veteran to finally have the chance to bring Wasteland 2 to fruition, how the Unity engine and its Asset Store have made the process faster and efficient than the developers might have otherwise imagined, the nature of Kickstarter and answering to consumers and fans rather than publishers, and why player choice and player agency is such a big deal.

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