We've been excited for Watch Dogs ever since Ubisoft stole the show at E3 last year. The systemic world of Big Brother-ridden Chicago set our minds racing at the potential for emergent gameplay and open-ended mechanics.
But exactly how are Ubisoft going about implementing all of these systems? Where did the idea for Watch Dogs come from in the first place? How distinct are the action and stealth elements of the game?
Eager to know more, I headed down to EGX a couple of weeks ago to ask creative director Jonathan Morin a few questions about the game.