Login | Signup
I  WANT  (1)  /  HAVE  /  HAD   IT

Watch Dogs

Best Price For
Watch Dogs

Watch Six Minutes Of Watch Dogs Gameplay Footage

Author:
Matt Gardner
Category:
News
Discuss:
Watch Dogs

Watch Six Minutes Of Watch Dogs Gameplay Footage

Jon had a good, long look at Ubisoft's ambitious new open world title (catch up with the latest preview and interviews here), and now you've got a chance to check the game out in action.

And it looks rather GTA IV-esque to be honest, though obviously with more gadget-fiddling.

Click here to read more...

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Author:
Jonathan Lester
Category:
Features
Tags:
PC games, PS3 games, PS4 games, Sandbox games, Ubisoft Montreal, Ubisoft Reflections, Watch Dogs, Wii U games, Xbox 360 games
Discuss:
Watch Dogs | PC | Playstation 3 | PlayStation 4 | Wii U | Xbox 360

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Science and art collide when making videogames, and Watch_Dogs will need to lock both down in order to fulfil its ambitious remit. Creating a living, breathing, simulated city full of believable people is no mean feat, especially when it's home to versatile mechanics and sophisticated AI designed to react realistically to everyday situations. Not to mention a vengeful hacker who can cause massive devastation with a single tap of a touchscreen.

So after interviewing Lead Game Designer Danny Belanger, I naturally jumped at the chance to talk to cinematic animation lead Lars Bonde about the artistic challenges Watch_Dogs poses, motion capture, his influences and what the next generation promises beyond shinier graphics.

That said, we're not above talking about Drive, guns and car chases either...

Jonathan Lester (Dealspwn): Thanks for talking to us, Lars. Watch_Dogs must pose a massive challenge compared to other games. To my knowledge, no-one's ever had to animate someone getting splashed by a taxi before, discovering that their bank account has been hacked and his wife's leaving with the kids. That must be fun for you as cinematic animation lead!

Lars Bonde (Ubisoft): The challenge has been fun! Partially because, a lot of times in games, there are so many restrictions in terms of technology and how far you can go. But Ubisoft have been really great in saying, “you know what? Go as far as you can and then whatever you can do, we can always scale things down.” Everything has been built in layers. The AI programmer Eric [Baillargeon] has really provided a lot of those opportunities for us.

We've done a lot of motion capture, shot a lot of data, have a lot of actors and we work really closely with them on what we can do. When the car runs by [in the rain], someone has to be splashed. Yes, we're not putting water in the motion capture studio and spraying it up on them, but we have all kinds of other artefacts we can use like foam or whatever. We make sure that we have a little projector or a cannon that can blow it up on them and they can react to it. We can have something race by them so they can react to it as if it's a car.

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Click here to read more...

Watch Dogs Preview | Sweet Home Chicago

Author:
Jonathan Lester
Category:
Features
Tags:
Games reviews. Xbox 360 games, PC games, PS3 games, PS4 games, Sandbox games, Ubisoft Montreal, Ubisoft Reflections, Watch Dogs, Wii U games
Discuss:
Watch Dogs | PC | Playstation 3 | PlayStation 4 | Wii U | Xbox 360

Watch Dogs Preview | Sweet Home Chicago

Platforms: PC | PS3 | Xbox 360 | Wii U | PS4

Developer: Ubisoft Montreal | Ubisoft Reflections

Publisher: Ubisoft

Watch_Dogs could well be the first truly 'next-gen' game.

We're not talking about graphics here. The latest build of Ubisoft's ambitious cross-generation title looks shiny enough running on a PS4-specced PC, but we can take detailed textures and lighting for granted. Rather, Ubisoft Montreal seems to be obsessed with creating a true sandbox using dynamic systems-upon-systems that allow players to affect a simulated city, which in turn reacts to their every decision. Everything and everyone is connected, from the single mother on benefits you walk past in the street to the police car on patrol and the suspected criminal you discover while hacking a security camera. Instead of dominating players with scripted situations, Watch_Dogs plans to offer us problems and opportunities, the tools to deal with them, then challenge us to find our own solutions on the fly.

Emergent, unpredictable and open-ended gameplay made possible through "systemic" design and sophisticated AI. Gunplay, stealth, hacking, traversal, profiling, driving and media control are all just tools at our disposal, and all have their uses in what's shaping up to be a staggeringly ambitious proposition judging by the 30 minutes of live production code Ubisoft brought along to the Parisian preview session.

Watch Dogs Preview | Sweet Home Chicago

Watch_Dogs revolves around Aiden Pearce, a man shaped by violence and obsessed by electronic surveillance. Having made a questionable living through cyber-fraud, identity theft and hacking bank accounts, he's a streewise and tech-savvy individual, but a "violent family tragedy" makes him strike out against the shadowy corporations that dominate a dystopic near-future Chicago. His fixation with surveillance escalates into full-blown vigilantism, and a desire to stamp his authority on the city by any means necessary. Whether he becomes a hard-edged antihero or detested villain will be entirely down to you.

Click here to read more...

Watch Dogs Will Have Superior Wind & Water Simulation On PS4

Author:
Jonathan Lester
Category:
News
Tags:
PC games, PS3 games, PS4 games, Sandbox games, Ubisoft Montreal, Ubisoft Reflections, Watch Dogs, Wii U games, Xbox 360 games
Discuss:
Watch Dogs | PC | Playstation 3 | PlayStation 4 | Wii U | Xbox 360

Watch Dogs Will Have Superior Wind & Water Simulation On PS4

DualShock 4 Touchpad Features Hinted

Though Ubisoft promises that the core Watch_Dogs gameplay experience will be identical regardless of platform, Ubisoft have revealed that the next-gen version will pack more than just prettier visuals. The simulation itself will be more realistic, allowing for advanced weather effects and fluid modelling.

Click here to read more...

Watch Dogs Dated, Trailered and Collector's Editions Detailed

Author:
Matt Gardner
Category:
News
Tags:
trailer, Ubisoft, Watch Dogs
Discuss:
Watch Dogs

Watch Dogs Dated, Trailered and Collector's Editions Detailed

Ubisoft have announced that Watch Dogs will release for PS3, Xbox 360, Wii U and PC this winter on November 22nd. The game will also be available at launch for the PS4, and "is also planned for other next generation consoles".

Ubisoft have lifted the lid on a whole bunch of special collector's editions for Watch Dogs, and busted out a fat gameplay trailer that you can check out after the jump.

Click here to read more...