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Watch Dogs Developer Diary Shows Extensive Combat Motion Capture

Jonathan Lester
Developer diary, Ubisoft, Watch Dogs

The latest developer diary for ambitious cross-generation openworld hack-a-thon Watch Dogs takes us into the motion capture studio, where Ubisoft have been painstakingly making combat as realistic and fluid as possible.

I recently interviewed animation lead Lars Bonde, who told us that Watch Dogs will use next-gen consoles to push graphical boundaries and feature extensive motion capture for even everyday scenes - such as being splashed by a passing taxi. Judging by what I saw of the latest production build at a recent preview event in Paris, this versatile player-driven adventure is definitely one to watch ahead of its release on November 22nd.

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