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From Wempella's Talent to Bioshock's Mercenary DLC - News Roundup 15th March 2010

Jonathan Lester
Activision, Bioshock, Bungie, Infinity Ward, Marathon, Wempella

West and Zampella join Talent Agency

From Wempella's Talent to Bioshock's Mercenary DLC - News Roundup 15th March 2010

Former Infinity Ward creatives Jason West and Vince Zampella have signed on with the LA-based Creative Artists Agency (CAA). This high-profile company manages George Clooney, Will Smith, Brad Pitt amongst other famous stars; and the acquisition of the pair will likely bring them increased publicity considering the high drama surrounding their current unemployment.

Unpaid royalties and creative control of the Modern Warfare franchise are currently in dispute as the two devs have brought a $36 million lawsuit against Kotick's publishing giant. The sensational and dramatic firing of the two devs occurred after an increasingly strained relationship between IW and Activision, with Zampella and West claiming that Activision were limiting the studio's creative freedom.

Activision has publically laughed off the lawsuit as 'meritless', but it's a huge embarassment for the company. Naturally, we'll keep you updated on the situation as it continues to develop. [gamesindustry.biz]

Bungie Files New Marathon Trademark

From Wempella's Talent to Bioshock's Mercenary DLC - News Roundup 15th March 2010

Halo made Bungie into Gods, but Marathon put the studio on the Map. Or on the Mac, more specifically. This trilogy of sprite-based FPS games blended their growing knack for storytelling (demonstrated to devastating effect in the cult classic Pathways into Darkness) with some impressive tech , and now Bungie have filed new trademark for their classic franchise.

So, what does this mean? Maybe nothing, but Bungie released Durandal, the second of the Marathon trilogy, on XBLA- so maybe we can expect to see the entire trilogy or a reskinned original make a downloadable return. Or maybe Bungie plan to remake Marathon for their next project?

Why not try the reskinned Aleph One freeware trilogy thanks to the folks at Aleph One to get a taste for the series? It's not for everyone, but the story and presentation is as impressive as it gets. [via D'toid]

Bioshock DLC was Already on the Disc

From Wempella's Talent to Bioshock's Mercenary DLC - News Roundup 15th March 2010

Goddamn, we hate needless DLC here at Dealspwn... but this one takes the biscuit. The Sinclair Solutions Multiplayer pack (as discussed in our recent XBLA roundup) provides a level cap increase and a few extra goodies- but it's already on the disc. Essentially, 2K are giving players the opportunity to spend their hard-earned cash on content they already have, and should have been included with the original game. After all, this DLC wasn't developed after the game's release: there is simply no reason to charge for the content apart from barefaced chiselling.

Here's the official line:

"The way our engine and game structure works is that people need to have the exact same content for people to play together. One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base – so whether you purchase the new content or not, you can still play with your friends." - 2K Press Release

I'd be interested to hear your views on this type of DLC. Drop us a line in the comments! [bit-tech]

Add a comment4 comments
Matt Gardner  Mar. 15, 2010 at 14:31

A Marathon update would be amazing! For obvious reasons here's a link to the kick ass Power of Seven title track from Durandal


Of course the Infinity one is pretty good too...


But no techno game mixes work quite as well as this.


This is the mack daddy of game techno tunes. I miss Midway.

Gunn  Mar. 15, 2010 at 18:44

I can see the point that 2k are making about post launch issues, perhaps the problem is calling it DLC, which it clearly is not. It's more of an unlockable extra/feature, that is not part of the standard game but you can pay for. I can see more of this happening but I worry that the temptation of the publishers to make a feature locked down for DLC will be far too easy.

Jonathan Lester  Mar. 16, 2010 at 01:08


Jonathan Lester  Mar. 16, 2010 at 01:11

2K makes a decent argument, but it's more of an excuse than anything else IMO as it doesn't explain why we have to pay for the content in the first place. I don't mind paying for substantial content developed and released after the fact (e.g. Borderlands DLC), but making us pay for something we've technically already bought is frankly insulting.


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