New Online Multiplayer Focus... And "Usage Fee?"
Dragon Quest X was announced way back in the swirling mists of 2008... and then promptly dropped off the radar to massive outcry from Japanese superfans and slight annoyance from the Western fanbase. However, Square Enix has finally dropped some new details about the latest iteration of their popular franchise, which will apparently release on both the Wii and the Wii U and boast a new online multiplayer-centric focus. In fact, there are a few features that scream "MMO."
Like a "Usage Fee," for example...Click here for more details >>
Infinity Ward's Robert Bowling recently outed that Treyarch are developing Modern Warfare 3 for the Wii in a podcast with Activision's social media whizz Dan Amrich. Treyarch also brought the original Modern Warfare and Black Ops to Nintendo's system.
'The Wii has grown so much as a platform,' said Bowling on Amrich's blog One of Swords. 'The great thing is Treyarch proved that you can have an awesome experience on the Wii with Call of Duty. They'll actually be handling that for Modern Warfare 3.'
Earlier this week, Activision's Eric Hirshberg announced during an investor call that Modern Warfare 3 will be coming to the Wii 'so as not to leave any of the community out of the excitement.'
We love an underdog here at Dealspwn, so when it comes to mixing it up with the biggest publishers in a crowded market and emerging triumphant, we have to tip our caps to Nordic Games. Their We Sing series has garnered an impressive fanbase and critical reception, and building on this success, they'll be entering the glutted dancing scene with We Dance. Thankfully situated away from the judgemental eyes of my peers in the snug anonymity of the Concourse meeting rooms, I was able to throw my inhibitions to the wind and have a go at their work in progress.
An impressive track list sporting 40 varied songs (including Slam by Pendulum, pleasingly) will help We Dance to stand out from the crowd, but with Ubisoft's Just Dance 2 breathing down their necks, Nordic have strived to create a unique experience. To this end, players will have the choice of using Wiimotes to control the action (a la Just Dance), a traditional Dance Pad (a la Dance Dance Revolution)... or both at the same time. This might sound like a recipe for distaster, but believe it or not, it's actually the closest thing to real dancing on the Wii.
Click here. Get funky. Get loose. >>
In the grand scheme of things, Zelda titles are one of the main reasons that millions of gamers invest in Nintendo systems... and we've been waiting an age for Skyward Sword. After all, the latest addition to the epic series made its debut this time last year. Thankfully Nintendo brought three short demos along to E3, and in the spirit of comprehensive coverage, I tried the lot.
The first demo level took place in the Sky Temple: an early dungeon that players will encounter in the first third of the game. Links's objective is to locate and collect a number of crystals dotted about an enormous atrium, but first, he'll need to deal with the infestation of bats, spiders and assortment of critters. The swordplay and shield work takes advantage of Wii MotionPlus' enhanced precision; using 1:1 inputs for regular swipes and stabs (which makes you feel absolutely badass, by the way), and simple flicks of the wrist to trigger radial attacks or uppercuts. Hiding behind the shield as simple as holding a button and aiming the nunchuck. A small army of goblin-esque raiders and fragile bats were quickly dispatched using a selection of jabs and blocks, bolstered by simple bow mechanics that feel both precise and powerful.
Click here to continue reading our Skyward Sword preview >>
After standing around watching people taking part in Wii Play Motion all weekend, I thought 'What the hell, that looks like fun, I'll give it a go!'. As I stepped up and tightened up the Wii-mote's wrist strap, I asked a Nintendo rep what the difference between this and the standard Wii Play was. He quickly told me that the mini-games features in the new game take advantage of Wii Motion Plus, at which point I stared down at the controller in my hand because there wasn't a Wii Motion Plus adaptor in sight. Seeing my confusion, the rep let me know that these were brand new Wii-motes, which'll be released with the game in either blue or red (although I'm assuming other colours will be released later seeing as the one I was using was black) and have Wii Motion Plus built into them, so no longer will you need the bulky Wii Motion Plus adaptor. However, if you don't fancy shelling out for the new controller you'll be fine using any Wii-motes and adaptors you've already bought. After this little interlude, I sailed into the game.
There are twelve mini-games in total, six of which I managed to get through. The selection menu consist of 12 circles containing the various mini-games, which all fan out around a central view screen and as you move your cursor over the individual games a quick trailer about them pops up on the view screen.Click here to find out about some of the mini-games featured in Wii Play Motion
As I've said before in my Ocarina Of Time 3D coverage, Warner Games biggest show piece was a Batman statue alongside a flatscreen that was playing a range of Arkham City trailers. However, once you'd worked out they weren't showing anything new, your attention fell on the only other thing in their section of the Expo, which was a PS3 complete with The Green Lantern: Rise Of The Manhunters. I'm sure you can guess my initial thought, "Oh no, another movie tie-in game!". Well yes and no, it's certainly coming out to coincide with the movie's release, but the plot has been taken from the comics rather than the film. Another good bit of intel that the rep guiding me through the game parted with, was that Ryan Reynolds has indeed provided the voice of Hal Jordan.
The game presents itself in a similar fashion to Star Wars: Jedi Power Battles, and it's a bit of a hack and slash title rather than being something that requires you to think carefully about your moves. I found that things quickly descended into button bashing chaos when I was faced with a large group of enemies.Click here for some more Green Lantern info!
Back in the swirling mists of last June, we brought you the news that MDK 2, BioWare's anarchic and hectic hybrid shooter, was headed for WiiWare. After going dark for a few months, IdeaSpark have officially dated the port for May 9th - and you can check it out at the official game page.
In case you don't already know (shame on you), MDK chronicles the misadventures of Kurt the janitor-turned-sniper-faced space assassin, a gun-toting robotic dog and a mad professor; all of whom provide different gameplay experiences.
An HD PC version was also announced along with the WiiWare version, and slated for the same "early 2011" release date. We've still got no news on that front as yet, but we'll keep our ears to the ground.
Chunky plastic peripherals are out, strutting your two-step stuff is in, and Nordic Games' We Dance is stepping up to the plate to take on Konami's Just Dance series on Nintendo's albino box of fun. Before we even had time to get low this morning, the new setlist pinged its way into our inbox. At first glance it's pretty impressive, with 40 tracks spanning classics like 'Kung u Fighting', 'Love Shack' and, of course, 'Macarena', to more modern stuff from the likes of Basshunter and Pixie Lott.
As Jon's already noted in his feature list for the game, it'll support four players, offer three control setups involving various combinations of WiiMotes and an optional special dance mat and there'll be a nice selection of party modes to boot. We Sing succeeded by doing all of the basics very well indeed, so we have the same high hopes for this game too.Click here to see the full setlist...
The living room of the average games reviewer is not a tidy one. You’ve got all the major consoles. You’ve very possibly got a debug console or three. You’ve got controllers spilling out of drawers plus assorted other peripherals taking up cupboard space.
This is not necessarily a bad thing but it is if you’re married / in a long term relationship / sharing a flat. For me (option one) it means a generally tolerated bit of mayhem. It also means that all the new kit arriving meant a teary farewell to a much loved console and one legendary, much played game. The console consigned to fate? The N64. The legendary, much played – and now much missed – game? Goldeneye.
I have friends who still talk of 36 hour multiplayer sessions EVERY weekend for a year. I have another who made his housemate confiscate his N64 a week before finals when he realised playing James Bond might cost him his degree. I have yet another who’s long emigrated but still bears a (I think) joking grudge for the night I managed to blow him time after time with a missile launcher.
The news then that Goldeneye was to be revamped for the Wii was met with mixed emotions. On the one hand, the chance to relive some of those days was as exciting as exciting gets to us couch potatoes. On the other... what’s that line about the past being a different country? The announcement that it was to be a reinvention and now feature Daniel Craig’s gritty Bond was also a little worrying. Yes, there’s a need to bring it up to date but have a little heart chaps!
Now though, in one of those days that makes the intermittent pay and irregular hours all worthwhile, I’ve had a chance to have a little play on the new title (come on, who wants to touch me?). I’ve also had a bit of a chat with some of the people involved. The result is I’m quite pathetically excited about the day in November a finished copy drops through my door.