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WildStar Interview - Community Questions

CarlPhillips |  May. 15, 2013 at 16:59

Greetings all! I have once again been invited to conduct an interview with one of the developers at Carbine Studios about WildStar, this time with game design producer Stephan Frost.

We’ve got our own set of questions ready, but like our previous interview we’re opening up the floor to the community to submit their own questions. Any that we ask will earn you a credit in the article, so don’t be shy – let us know by posting in the comments section below!

Most Useful Answer f488514  May. 15, 2013 at 17:15

How many raids do Carbine intend to have on release?

How many bosses do you want raids and entire tiers to hold?

Will there be long crawl raids rather then the new era of choose 1 of X. Gatekeeper bosses are fun

(1 person agrees)
Add a comment5 comments
f488514  May. 15, 2013 at 17:15

How many raids do Carbine intend to have on release?

How many bosses do you want raids and entire tiers to hold?

Will there be long crawl raids rather then the new era of choose 1 of X. Gatekeeper bosses are fun

(1 person agrees)
Blackstar1  May. 15, 2013 at 18:05

Raids for 40 people gonna be hardcore. And what about raids for 20? How many peoples (%) can see them?

Last edited by Blackstar1, May. 15, 2013 at 18:07
Yuuko  May. 15, 2013 at 19:32

Can I have a beta key please

Densetti  May. 16, 2013 at 17:30

Would they consider adding a system for accepting user-generated assets, like Steam's Workshop and SOE's Player Studio?

User-made weapons, armor, housing decoration, hair, things like that.

Vynd  May. 16, 2013 at 19:31

What's the word on Mac compatibility?

I understand that it's important to concentrate on the PC release for launch, but is Mac support planned? And if so, how long do you estimate till a Mac launch?

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