Well, it's almost here - after years incessantly throwing coverage in your faces (whether you wanted it or not) Carbine Studios and NCSOFT are days away from flicking the switch and launching WildStar. I think it goes without saying that I have been rather optimistic for the sci-fi MMO thanks to the pedigree of the developers creating it, the charming art direction of its visuals & story, and the focus on providing a end-game experience that hasn't really been seen since the early years of World of Warcraft. It also helps a fair bit that the combat mechanics allow for fast-paced gameplay, something that has been attempted many times in previous efforts but has never really hit the mark.
There are other things too - PvP, Warplots, player housing and the like - but it would be ignorant to ignore the fact that all of these features have been done before. What Carbine have done is refine the wheel we know and love, not redesign it, bringing about a culmination of what the genre has experimented with over the last decade or so, and with the promise of a raiding experience that will challenge even the most skilled of players (hardcore) it's not hard to see why a huge community of excited players have been clamouring to get started as much as I have.
So, at the end of last week I was given the chance to speak to the recently-crowned Creative Director Chad "Pappy" Moore - a man who drops the most glorious of lore-bombs at every opportunity. I sat down with him to discuss WildStar's lore (obviously), balancing the World Story for players, the blurred moral lines of both factions, developing an deep narrative moving forward, and the importance of community interaction.
Please Note: Despite the fact I forgot to bring the wind shield for my mic, we risked doing the interview outside. This proved to be a flaw, and while I have done my best to clear up the audio there are parts where there is lot of interference from the weather. I can only apologise for the annoyance it will cause, but I sincerely hope you enjoy the interview in spite of the issues.
A huge thanks to Chad Moore for taking the time to chat to me, and to both the Carbine community team and NCSOFT for inviting me down for the day! Be sure to check back next week when WildStar goes live, as we'll be bringing you in-game coverage alongside our ongoing review.