The Witcher 2: Assassins of Kings has been praised for its stunning visuals and vistas, its visceral, rewarding combat and cracking tale of medieval fantasy and political subterfuge. That said, it's a pretty tough old slog, especially the opening prologue where many a Witcher has fallen, numerous times in fact. Recently announced for the Xbox 360, this console port affords developers CD Projekt the chance to right a few wrongs, including the steep difficulty curves.
"We definitely do want to tweak parts of the difficulty elements of the game," explains Tomasz Gop, the game's senior producer. "Definitely we are thinking about the easy mode. It should be easy". News such as this won't delight hardcore players, who love punishing difficulties to overcome. But for the rest of us, who'd sometimes prefer to simply play and enjoy a game the first time around, it's a welcome relief.
"Due to the feedback we had, we already have done some tweaks for the balancing of the game, especially the prologue of the game," Gop reveals. "And there will be more. We are working on that already. But that's for the PC". While they work to patch some of the issues reported with the PC version, Gop confirms the team at CD Projekt is hard at work translating the game to consoles.
"Controlling with mouse and keyboard, these are considered to be the king of controllers for the PC. For the console it's going to be a pad. So it requires smoothing out. We will do it. We have that in plan, that's why we're speaking about adaptation, not a simple port".
We're ecstatic The Witcher 2 is making its way to consoles. We'll keep you posted on this one. [Eurogamer]