With the aftermath to the Lost finale still brewing, we at Dealspwn thought it was a perfect time to remember our favourite, and not so favourite, videogame endings, from the emotional and the exhilarating, to the downright bad and ugly. So put on your nostalgia goggles, and if you spot a game you've been holding off on, I advise you avert your gaze to our lovely list of writers and current competitions!
Good: Shadow of the Colossus
With the last colossi vanquished, you return to Dormin's lair to claim your reward and resurrect Mono. Only Lord Emon's men stick a sword in your chest, and you're then possessed by Dormin himself, who reveals the sixteen colossi contained all his power, and with each of their deaths, Wander's been storing Dormin's fractured essence, making him the perfect vessel. The Dormin-possessed Wander is ultimately slain by Emon, who casts Wander's sword into a magical pool.
It seems like all is lost, but then Mono awakens from her deathly slumber, and with a somehow still-alive Aggro, she finds a baby infant with horns sprouting from its brow, in the same pool which destroyed Wander and Dormin. Ico anyone?
Bad: Halo 2
So not only do you not play the Master Chief in the final level, putting a stop to a rampaging King Kong wannabe wielding Thor's hammer, then, just to tease you, the game switches perspectives to Master Chief, aboard the Prophet of Truth's Forerunner dreadnought, on-route to Earth.
Epic finale? The last clash of swords to decide the victor? Nope. Just a succinct marketing quote and a credits roll. It soon became clear Bungie stumbled a few times during Halo 2's development, and half the game was sheared off, resulting in this jarring ending. But come on? Not even a climactic race to escape the dreadnought and return to Earth? Or a Grunt-suit to sneak around in?
Good: God of War
After killing a God, Kratos decides he's unfulfilled with life, and so hurls himself off a cliff. Just as he is about to become a red and white stain on the rocks below, Athena swoops in and magics him to Mount Olympus. Kratos is declared the new God of War, given a comfy throne and a fancy set of armour.
But is he happy? No, not by a long shot. Even being the God of War isn't good enough for poor old homicidal Kratos. A sub-title for this game should have been included. God of War: It's Not Enough
Bad: God of War 3
Like some Olympian plague, you tick off each Greek god's name in red ink, culminating in the fancy two-for-one killing of Zeus and Gaia. Unsatisfied with slaughter, you decide to sacrifice yourself on the end of your own blade, releasing the 'hope' stored in your body for the benefit of all mankind.
Is this the end of Kratos' journey? Not when the prospect of episodic content exists! According to a vague image of a bloody trail leading into the mountains, we're expected to believe Kratos is alive and well, perhaps planning the mass-slaughter of Sony's platform rivals. Watch your collective backs Microsoft and Nintendo!
Good: Legend of Zelda: Ocarina of Time
Ocarina of Time's finale isn't particularly spectacular or revelatory. Link defeats Ganondorf, despite being robbed of his sword for most of the battle. The Sages trap Ganondorf in the Sacred Realm, and the land of Hyrule returns to its original splendour. It's populace celebrate in suitably flamboyant fashion.
But what's most endearing about Ocarina of Time's ending, is how Zelda decides to use the titular ocarina to send Link back to properly live out his childhood, instead of worrying about giant spiders and infuriating Water Temples.
Bad: Metal Gear Solid 2
Metal Gear Solid 2 is a classic, and it has a wonderfully pulpy, B-movie quality to its story. But, damn, the story is confusing. Tangled plot-points and story threads choke any sense of coherence from the game. If you're a fan of wonderfully twisted narratives groaning under the weight of their own unanswered questions, perhaps you liked Metal Gear Solid 2's end.
What? The Wisemen's Committee's all dead? And have been for 100 years? It all makes... no sense?
With DLC becoming so lucrative, it's hard to find a game these days with a definitive ending. It's a perfect opportunity for publishers to shear off a little at the end, then force their customers to pay for the lost pieces. Tune in next time for more spectacular finishes and disappointing conclusions.