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Insomniac: "We've Taken Some Heat" For Changing Overstrike To Fuse

Author:
Jonathan Lester
Category:
News
Tags:
Fuse, Insomniac Games, Overstrike, PS3 games, Xbox 360 games
Discuss:
Fuse | Playstation 3 | Xbox 360

Already Working On "New Fuse Experiences"

Insomniac raised more than a few eyebrows (read: caused a minor poostorm) when they transformed the colourful Overstrike into the gunmetal grey Fuse last year. CEO Ted Price is well aware of the criticism both from fans and reviewers, but has defended the decision to go gritty while also confirming that "new experiences" are in the pipeline. Experiences that go well beyond DLC, apparently...

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GTA V Special Editions Revealed

Author:
Jonathan Lester
Category:
News
Tags:
Collector's Edition, GTA V, Rockstar Games, Special Edition
Discuss:
Grand Theft Auto V | Playstation 3 | Xbox 360

GTA V Special Editions Revealed

If you desperately need to get your hands on some branded merch, Rockstar has you covered with two special editions for Grand Theft Auto V. Costing $79.99 or $149.99 respectively, the Special and Collector's editions offer a range of downloadable content and physical swag. Details and pictures after the break.

UPDATE: Carl noticed that the collector's reveal explicitly references the 'Grand Theft Auto Online Character Creation System,' and gives you bonus skins for it. We'll likely hear more about GTA V's multiplayer options soon.

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Opening Scenes | Metro: Last Light Gameplay - First 20 Mins

Author:
Matt Gardner
Category:
Features
Tags:
4A Games, Dealspwn Originals, Deep Silver, Metro: Last Light, Opening Scenes, Videos
Discuss:
Metro: Last Light | Xbox 360

Opening Scenes | Metro: Last Light Gameplay - First 20 Mins

The original Metro 2033 was a flawed gem of a game. It wasn't quite polished to perfection, but 4A's take on Dmitry Glukhovsky's post-apocalyptic vision stood truly apart from its FPS peers. It was more survival horror than FPS at times, truth be told -- a game that boasted a cracking story, and an incredibly tense atmosphere.

And now it has a sequel.

Metro: Last Light released at the end of last week, we finally received our review copy through (the review itself will be coming later this week), and here's the first 20 minutes or so of the game in our latest in the series of Opening Scenes vids.

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Call Of Duty: Ghosts Gets Teeny Tiny Viney Teaser

Author:
Jonathan Lester
Category:
News
Tags:
Activision, Call Of Duty: Ghosts, FPS, Infinity Ward, Teaser
Discuss:
Call Of Duty: Ghosts | PC | Playstation 3 | Xbox 360

Call Of Duty: Ghosts Gets Teeny Tiny Viney Teaser

Releasing short gameplay snippets on Vine has become very trendy these days, and Infinity Ward is the latest developer to jump on the bandwagon. A new short clip for Call Of Duty: Ghosts shows off some in-development footage ahead of its full reveal at the next-gen Xbox event tomorrow night.

Call Of Duty: Ghosts is described as a "brand new Call Of Duty experience," featuring a new storyline, characters and cross-generation engine. You can watch the spectacularly unhelpful reveal trailer here.

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Sanctum 2 Launch Trailer

Author:
Jonathan Lester
Category:
News
Tags:
Coffee Stain Studios, FPS, PC games, Sanctum 2, Tower Defence games, trailer, XBLA
Discuss:
PC | Xbox 360

Sanctum 2 Launch Trailer

Sanctum 2 launched yesterday on Steam and XBLA, and the launch trailer makes a convincing case for checking out the trial. Like its predecessor, Sanctum 2 is an FPS/Tower Defence hybrid that rewards tactics as well as twitchy reflexes, but contains "more characters, more enemies, more bosses, more levels, more weapons and more towers."

We've got the new video and a feature list after the break.

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Borderlands 2: Krieg The Psycho Hands-On Preview | Hurt Me More!

Author:
Jonathan Lester
Category:
Features
Tags:
2K Games, Borderlands 2, DLC, Gearbox Software, Krieg The Psycho, PC games, PS3 games, Xbox 360 games
Discuss:
Borderlands 2 | PC | Playstation 3 | Xbox 360

Borderlands 2: Krieg The Psycho Hands-On Preview | Hurt Me More!

Platforms: PS3 | Xbox 360 | PC (version tested)

Developer: Gearbox Software

Publisher: 2K Games

Of all the enemies we've faced in Pandora's dangerous wastes, the Psycho is easily the most famous. Gracing both games' box art and constantly burbling all manner of vaguely threatening nonsense, these depraved lunatics charge into combat with no self-preservation whatsoever, gleefully bringing sharpened sticks to a gunfight and setting themselves on fire at the slightest provocation. They've certainly got a bit of a reputation for brainlessness, but you can't argue with the results.

However, after getting hands-on with Borderlands 2's latest vault hunter, it appears that we've grossly underestimated their intelligence. Krieg The Psycho may look every inch the tactless goon, brandishing an enormous chain axe and continually bellowing all manner of insane epithets at the top of his lungs, but he's an advanced character designed for Borderlands veterans looking for a nuanced and surprisingly tactical gameplay experience.

In essence, Krieg boils down to one simple rule. To defeat your enemies, you'll need to hurt them as much as possible... and go out of your way to hurt yourself in imaginative and masochistic ways. Before tactically - and voluntarily - setting yourself on fire.

Borderlands 2: Krieg The Psycho Hands-On Preview | Hurt Me More!

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Metro Last Light Demo Shows Alternate Play Styles

Author:
Brendan Griffiths
Category:
News
Tags:
4A Games, Deep Silver, Dev diaries, FPS games, Metro: Last Light
Discuss:
Metro: Last Light | PC | Playstation 3 | Xbox 360

Metro Last Light Demo Shows Alternate Play Styles

The latest Metro: Last Light video is all gameplay and goes a great job of showing how you can approach the game with a variety of different playstyles. The stage shown is underground with Artyom needing to get past a group of human enemies.

The first approach shown is traditional FPS fare. So shoot everyone then? Enemies make good use of cover and regularly try to flank the player. Red damage indicators show successful hits, with headshots showing an extra burst which is particularly handy in the darker scenes.

The other approaches show a stealthier take on getting past enemies. Light bulbs can be shot out at distance or unscrewed quietly if you're up close. The dynamic lighting is amongst the best we've seen before. The approaching helmet-lights of a guard are very useful when sneaking around in the dark too. Approaching the stage quietly allows you to overhear conversations, which will help to flesh out the lore around the game's story, which always feels more natural than finding scraps of journal in random places.

Avoiding lengthy gun battles also helps to save ammo, which will be very rare in some stages of the game. From what we've seen, playing the stealth angle seems much more interesting anyway as we have plenty of traditional FPS games on the market. Metro: Last Light is released May 17th on PS3, 360 and PC. Enjoy the trailer after the break and don't forget to have a look at Jon's hands-on preview too.

Click here to watch the video.

Hellraid Gameplay Vid Shows Techland's Creative Range

Author:
Brendan Griffiths
Category:
News
Tags:
Hellraid, Techland, trailer
Discuss:
Hellraid | PC | Playstation 3 | Xbox 360

Hellraid Gameplay Vid Shows Techland's Creative Range

Ubisoft went super 80s retro (but in the future) with Far Cry 3: Blood Dragon, but Techland look set to roll back the clock even further to the Medieval times with Dead Island: Hellraid. Wait, what, this isn't a Dead Island game? But, there are zombies, and co-op and first-person melee weapons, hell it even looks a bit rubbish? Still no?

Ok, start again. Here's some debut gameplay footage for you from Techlands BRAND NEW SUPER DUPER IP, Hellraid. There will be a single-player campaign and a separate co-op mode, which should hopefully allow the former to be more interesting than Techland's other famous first-person zombie slasher. It looks rather interesting to be fair, until they put health bars on weapons made of solid steel again at least. Enjoy the groundbreaking trailer after the jump!

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Dead or Alive 5 Gets Ultimate Edition

Author:
Brendan Griffiths
Category:
News
Tags:
Dead or Alive: Ultimate, Fighting Games, Tecmo Koei, trailer
Discuss:
Dead or Alive 5: Ultimate | Playstation 3 | Xbox 360

Dead or Alive 5 Gets Ultimate Edition

Fighting fans who are yet to pick up Dead or Alive 5 may want to wait until the autumn as Tecmo Koei have announced a new edition, Dead or Alive 5: Ultimate for the PS3 and Xbox 360. This will feature all of the extra content included in the PS Vita game, Dead or Alive 5 Plus, namely the extra characters, stages and modes. More extras and characters are yet to be announced but we can confirm that Ninja Gaiden's Momiji has already been added to the chest-heavy roster of fighters. Seeing as Akira is already in there, Pai, Lau, Jacky, Wolf or Sarah from Virtua Fighter may be a good fit too if anyone's listening.

Many PS3 gamers may already own the gorgeous-looking and fun to play original DoA5 as it was available as a part of the PS Plus membership, so there will need to be some must-have content to convince them to get their wallets out. Personally, if they could tweak the counters system to be more like it was for DoA2 on the PS2 I'd be tempted. In the meantime, check out Ultimate's trailer showing Momiji in action.

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The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Author:
Jonathan Lester
Category:
Features
Tags:
PC games, PS3 games, PS4 games, Sandbox games, Ubisoft Montreal, Ubisoft Reflections, Watch Dogs, Wii U games, Xbox 360 games
Discuss:
Watch Dogs | PC | Playstation 3 | PlayStation 4 | Wii U | Xbox 360

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

Science and art collide when making videogames, and Watch_Dogs will need to lock both down in order to fulfil its ambitious remit. Creating a living, breathing, simulated city full of believable people is no mean feat, especially when it's home to versatile mechanics and sophisticated AI designed to react realistically to everyday situations. Not to mention a vengeful hacker who can cause massive devastation with a single tap of a touchscreen.

So after interviewing Lead Game Designer Danny Belanger, I naturally jumped at the chance to talk to cinematic animation lead Lars Bonde about the artistic challenges Watch_Dogs poses, motion capture, his influences and what the next generation promises beyond shinier graphics.

That said, we're not above talking about Drive, guns and car chases either...

Jonathan Lester (Dealspwn): Thanks for talking to us, Lars. Watch_Dogs must pose a massive challenge compared to other games. To my knowledge, no-one's ever had to animate someone getting splashed by a taxi before, discovering that their bank account has been hacked and his wife's leaving with the kids. That must be fun for you as cinematic animation lead!

Lars Bonde (Ubisoft): The challenge has been fun! Partially because, a lot of times in games, there are so many restrictions in terms of technology and how far you can go. But Ubisoft have been really great in saying, “you know what? Go as far as you can and then whatever you can do, we can always scale things down.” Everything has been built in layers. The AI programmer Eric [Baillargeon] has really provided a lot of those opportunities for us.

We've done a lot of motion capture, shot a lot of data, have a lot of actors and we work really closely with them on what we can do. When the car runs by [in the rain], someone has to be splashed. Yes, we're not putting water in the motion capture studio and spraying it up on them, but we have all kinds of other artefacts we can use like foam or whatever. We make sure that we have a little projector or a cannon that can blow it up on them and they can react to it. We can have something race by them so they can react to it as if it's a car.

The Art Of Watch Dogs | Animation Lead Lars Bonde On Bringing Watch Dogs To Life

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