Microsoft's Larry Hryb has delivered a long look at the Xbox One's controller in a new video, explaining the forty or so new improvements that the Redmond company have made for next-gen.
As well as advanced rumble motors, haptic feedback, a bandwidth twenty times more powerful than the Xbox 360's, a USB port on the back, and IR LEDs so Kinect can tell who's holding the pad, it's also apparently been made even more comfortable. We'll be putting that to the test in Germany next week at Gamescom, but frankly the Xbox 360 controller already felt pretty damn snug to us.
I'll be honest, if the Xbox One controller delights my palms with ergonomic perfection, that might swing it. In spite of everything that's come before, the only reason I went for a 360 over a PS3 originally was for comfort. And the fact that the PS3 wasn't out at the time.
Anyway, I digress, Microsoft have also announced that Xbox One controllers will be compatible with PCs at some point in 2014.
"We know people want to use the Xbox One controller on their PC, and we do too - we expect to have the functionality available in 2014," said a Microsoft spokesperson in a statement to CVG.
"The Xbox One controller, although it looks similar in many ways, shares no underlying technology with the current Xbox 360 controller. New wireless protocol, combined with the ability to work in 'wired' mode, and the addition of features like Impulse triggers, means that new software has to be written and optimised for the PC.
"There is also some work that we need to do to make sure that existing PC games that support the Xbox 360 controller, will work with the Xbox One controller. While it seems trivial, it's actually quite a bit of dedicated work for all that to be seamless for the user."