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Xbox One Kinect Won't Be PC Compatible

Author:
Jonathan Lester
Category:
News
Tags:
Kinect, Microsoft, PC, Xbox One

Xbox One Kinect Won't Be PC Compatible

The Xbox 360 Kinect sensor didn't make much of an impact in gaming over the last few years, but its PC compatibility armed students, doctors and engineers with a cheap depth sensor that led to amazing applications in robotics, education and other fields. No, seriously.

However, Xbox One's Kinect sensor won't be compatible with Windows 8 PCs, with an entirely separate PC model slated for release next year.

"The Kinect for Xbox One sensor will not have an adapter that allows it to plug into a computer," a Microsoft spokesperson told Ars Technica. "The new generation Kinect for Windows sensor will connect to computers using a standard USB3 port," they explained, in contrast to the Xbox One model that sports a proprietary connector.

"The new generation Kinect for Windows sensor will be a fully tested, licensed, and supported Kinect experience on Windows," the representative continued. "Kinect for Xbox One is being built for and tested with the Xbox One."

To be honest, we can see the logic here, at least on paper. Rather than an optional peripheral, Kinect is a fundamental and mandatory part of the Xbox One user experience, and unplugging it will effectively neuter the console. However, many developers will be galled to learn that they might not be able to publish the same software across both platforms, or may have to shell out for two Kinect sensors in extreme cases.

Microsoft will launch 'Kinect For Windows' in 2014, and make the SDK available shortly thereafter.

Add a comment5 comments
DivideByZero  Jun. 28, 2013 at 12:34

Release Xbox 3 only Kinect 2.

Release PC only Kinect 2.

Take driver from Kinect 2 PC version, edit the Hardware ID, repackage.

Use any Kinect 2 on your PC anyways.

What is the point?!

X10  Jun. 28, 2013 at 13:12

...
What is the point?!


"Money money money, it's so funny, in a Microsoft world"

teddy1590  Jun. 28, 2013 at 13:24

Based on their press release, the only difference they point out between the two models is how they connect to the device. Just release an adapter?

I imagine there may be more to it than that, but pointing that out as the only reason in a press release doesn't help with their cash gouging image they've established...

Stelph  Jun. 28, 2013 at 14:34

Based on their press release, the only difference they point out between the two models is how they connect to the device. Just release an adapter?

I imagine there may be more to it than that, but pointing that out as the only reason in a press release doesn't help with their cash gouging image they've established...


Id agree with this, from memory when the Xbox Kinect PC scene took off it completely took microsoft by surprise as they hadnt planned a windows version or produced an SDK (it took some talented coders to hack it), they then released a windows version that was priced much higher than the xbox version but I imagine people just stuck with the xbox version and saved money

The switch to a MS connector here just comes across as a reactionary money grabbing technique

DivideByZero  Jun. 28, 2013 at 16:00

Yeah, who uses USB any more? ;)

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