Rayman Legends won't include second-screen functionality on the Xbox 360 due to legendary designer Michel Ancel being unimpressed with the Smartglass tech.
"It's not as responsive as we need," Ancel explained to Shacknews when asked why SmartGlass wasn't considered. "It's not very popular today."
Rayman Legends' touchscreen sections involve a selection of pokes and prods, controlling the Murphy the fly as he manipulates the scenery and collects lums. They'll be exclusive to the Vita and Wii U version, though Ancel revealed that the Wii U GamePad came with its own set of problems to overcome.
"To me, it's not very natural to play with the stylus," he continued, talking about how the Wii U GamePad can lack precision when using your fingertips. "I think most of the kids now are more comfortable with tablets, they use their fingers." This apparently required "some special developments to interpolate what the player is doing."
Following an eleventh-hour defection to multiple platforms and a six month delay, Rayman Legends finally releases next month on PS Vita, PS3, Xbox 360 and Wii U.