"Obviously We Don't Want Our Players To Have To Swap Discs"
XCOM: Enemy Within is going to be an absolutely whopping expansion that profoundly affects the campaign from beginning, middle to endgame. PC owners will be able to download it as DLC, but console players will have to purchase it as part of a brand new retail edition at extra cost. To explain why, we asked lead designer Ananda Gupta - and it effectively comes down to convenience and the enormous amount of content.
"Well, with the consoles, obviously we don't want our players to have to swap discs," Gupta explained to Dealspwn.com. "If we're going to give you one disc, it doesn't make sense to say, "we're going to check your entitlement to the previous game," if everything is on the disc. We might as well make everything standalone, especially because the number of improvements, tunings and tweaks that we've made to Enemy Within involve such deep changes to the codebase that the download and the content list would be very large.
"That made it fairly impractical as a DLC," he continued. "We didn't want to say to players, "hey here's this eleven-Gig DLC," you know. So I think that was mostly the driving force. The fact that other games have done console expansion packs that are standalone was also helpful for us. It's not common, of course, but we're still trying to make sure that our console fans have access to the game."
Due to the fact that Enemy Within changes so much of the campaign, and will be best enjoyed throughout a brand new playthrough, this makes a lot of sense. XCOM: Enemy Within launches on November 15th for PC, PS3 and Xbox 360.