John Lewis have channelled the Wolverine-spirit and slashed the price of X-Men Origins: Wolverine to a mere £15!
Sliced and diced in a price-comparison, John Lewis’ deal for X-Men Origins: Wolverine proved to be the cheapest around, with a twelve-pound gap over its nearest rival! Like the film, Wolverine failed to impress critics, despite the feral mutant’s string of appealing features being perfect for a video-game. It averaged 53/100 on MetaCritic, and was generally lambasted by critics, who cited the poor graphics and sound-quality and perplexing mix of a mature hero and story with a low-age rating to be their primary concerns.
Wolverine the game is loosely based on the film, with certain scenes and the general story arc encompassed, along with several extended plot-points. Before becoming the nigh-indestructible Wolverine, he was Logan, a Mutant blessed with self-regeneration and animal senses, recruited by Colonel William Stryker to an elite Mutant unit, Weapon X.
When Wolverine abandons the team, Stryker has Victor Kreed, Logan’s half-brother, track down and murder his missus, and so ensues a tale of revenge and gravelly-voiced encounters, replete with muscle flexing and plot-holes galore!
The Wii version of the game has motion-control features, although they are shallow and clumsy. Flicking the Wiimote or Nunchuck can either rip open doors, perform lunges or spin Logan around. Such moves are contextual, but considering the potential when combining motion-controls and the Wolverine character, it's something of a failed opportunity. The lack of blood and gore so prevalent in the 360 and PS3 versions of the game, mixed with the nature of the story and its heroes and villians, results in a mess of conflicting themes and design intentions.