2K Forced The Issue
Spec Ops: The Line wowed gamers with its surprisingly mature and engaging storyline when it released earlier this year, but its multiplayer mode failed to impress. Yager's lead designer has now spoken out to state - in no uncertain terms - that 2K outsourced a "tacked-on" and "low quality" suite to a different studio (describing it as nothing less than a "cancerous growth"), but praised the publisher for taking a risk with the project to begin with.
"The multiplayer mode of Spec Ops: The Line was never a focus of the development, but the publisher was determined to have it anyway," Yager's Cory Davis explained to Polygon. "It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game."
"It sheds a negative light on all of the meaningful things we did in the single-player experience. The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No-one is playing it, and I don't even feel like it's part of the overall package - it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
Davis continued to describe Spec Ops' multiplayer as "tacked on", "low-quality" and "bullsh*t" throughout the interview, revealing that it was outsourced to a separate developer, Darkside Studios. Matt also described the mode as "superfluous" in our Spec Ops: The Line review.
However, Davis was also keen to stress that 2K should be praised for green-lighting Spec Ops in the first place, a decision "which other publishers would not have had the balls to take."
Many gamers bemoan the fact that publishers frequently shoehorn multiplayer into inappropriate IPs, and the practice still appears to be going strong. If you played Spec Ops online, what did you make of it?