Crytek's CEO Cevat Yerli comes across as a little disheartened in a recent interview, lamenting what he calls "a certain fatigue level with the old generation" that has filtered into public consciousness to create a consumer base with expectations that surpass what games of this generation can do.
Crysis 3 has been racking up some perfectly respectable scores (it currently sits at 77% on PC at the time of writing), but Yerli reckons that the third instalment in the trilogy is nothing short of a "masterpiece", and has been comparing it to the original's 91%.
"[Crysis 3 is] so far, our masterpiece," he told Gamasutra. "It is better than Crysis 2. It is better than Crysis 1. Technical and creatively, and storytelling -- all aspects."
So why the fall in scores? Well, Yerli puts it down to a number of things, noting that Crytek had prepared for a bit of a dip because "about 20 games that we analyzed that got hammered, sequels or three-quels, where number two, number three, or number four got significantly lower ratings than the previous iterations."
"Some games have lost up to 20 percent, despite the fact that the games are quite good still," Yerli said. "That's because there's a certain fatigue level with the old generation currently. The markets are down.
"People's expectations are much more radical than the current generation of games are doing.
"I think the new generation of consoles will reinvigorate that and help to elevate that again, and elevate new concepts of gaming which old platforms are right now limiting, too."
Yerli also suggested that the game could have been better had Crysis 3 been PC-only, but that they really didn't have to budget to make a single-platform game.
"The consoles are eight year old devices. Of course, in one way or another, they will limit you. It's impossible not to be limited by a limited console. By definition it's the case. So if it were PC only, could we have done more things? Certainly, yes. Could we have afforded a budget to make a game like Crysis 3 PC only? No. People have to understand that this is a journey of give and take."
We rather think that Crysis 3 received lower scores because Crytek made storytelling a focus in this game, revealed themselves to be fairly bad at it, and approached narrative design with the subtlety of a baseball bat to the face. As we discussed in Sunday's PWNCAST, playing Crysis for the story is like taking a trip to the Vatican for gambling and hookers.
Jonathan is dusting off the review as I type.