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Zeschuk: Companies Need To Be Mature Enough To Survive "EA Bear Hug"

Matt Gardner
Beer, BioWare, EA, Greg Zeschuk

Zeschuk: Companies Need To Be Mature Enough To Survive "EA Bear Hug"

BioWare co-founder and beer enthusiast Dr. Greg Zeschuk has spoken out, theorising on how he feels BioWare were able to survive being bought out by EA and discussed the lack of fire in his belly that led him to quit the video game industry.

“I think one of the reasons that we survived and succeeded within EA was that our company was mature enough and there was enough good people throughout to handle the EA bear hug — something that is well meaning but vigorous,” Zeschuk told Polygon. "We needed to be strong to survive that and I think we did and you evolve from that as well."

Discussing his recent departure, Zeschuk puts it down to a waning passion for the industry and its unique pressures. "I just wasn't as into it as I was originally," he said.

"Everything's a factor," he continued. "There's nothing that's not a factor, but there's no single one thing. I think the best way I can describe is: Do the same thing for twenty years and it's very, very intense. It's very high pressure. It's very high stress. It's challenging. It's sometimes rewarding and sometimes it's not. And you just get tired of it after awhile. That is probably the easiest way to for me to describe it. Sometimes you just need to change things.

"One of the few things I find kind of funny is the responses of the fans, because they sort of respond that they are kind of mad at us for leaving because they think we owe them more games. You know it's sad I wish I could deliver on that, but I don't think I would be as good as I was in that space historically. Like I said, the fire wasn't there."

Regarding the criticism received about his departure and, perhaps in reference to the furore surrounding Mass Effect 3 and its ending, Zeschuk seems rather philosophical about it now he's no longer directly involved.

"It's a balancing act, right? We are big boys and you have to be able to deal with that criticism. I totally get that passion. One of the absolutely exciting things about having worked in the game space is that the level of passion people have for what we create is insane."

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